References

"The Future of Anti-Aliasing"

eurogamer.net - http://www.eurogamer.net/articles/digital-foundry-future-of-anti-aliasing

Discusses the advantages and disadvantages of the MLAA technique used in game design. MLAA tries to pattern match edges which can result in exaggerated blurring in noisy textures if it detects and edge pattern within it. MLAA is also computationally expensive but results in higher quality anti-aliased results.

"Image Aliasing and Anti-aliasing"

telecommunications.com - http://www.telacommunications.com/nutshell/pixelation.htm

This source defines what spatial anti-aliasing is and why it is used. It describes pixels in respect to resolution. It talks about how enough dots aren’t available to create complex shapes and how this leads to “jaggies.” Explains anti-aliasing as tricking the eye into seeing a smoother shape. Provides images of shapes with non anti-aliased and anti-aliased versions.

"Exact Antialiasing of Textured Terrain Models"

The Visual Computer - http://www.cs.tau.ac.il/~dcor/online_papers/papers/exact-aa97.pdf

This reference is a paper that proposes and explores a more efficient implementation of antialiasing in texture modeling. Assessed in both spatial and temporal domains. The proposal for a more efficient technique of anti aliasing is one that is within the algorithm that renders textured terrains. As well, the resource breaks down the paper into coherent and relative sections including a review of antialiasing methods, a survey of previous works, algorithm cost, &c. The paper also includes a number of diagrams and photos of the technique being implemented and the results it produced.

"Quadrature Prefiltering for High Quality Antialiasing"

Brian Guenter, Jack Tumblin - http://www.cs.northwestern.edu/~jet/Publications/quadfilt95.pdf

This article highlights the challenges and downfalls of typical antialiasing algorithms, breaking them down into the classifications of prefiltering, uniform super sampling, and stochastic sampling. It then offers a lightweight yet visually pleasing solution to antialiasing - Quadrature Prefiltering. This method takes advantage of the way our eyes perceive and prioritizes CPU power to the more significant factors.